Between
people & tech.
Sixteen years across software, exhibitions, web services and XR — now a technical director, weaving people, art and code into one experience.
Who I am.
A 16-year technician — I started as a junior engineer and grew through to CTO. Software, exhibition content, web services, XR — I have made all of them. I make media art on the side. Today I work as a Technical Director.
Not a Creative Director, not an Art Director — a Technical one. The person who makes things actually run.
What I can do.
- Real-time Graphics Real-time 3D, shaders, performance.
- XR / Spatial VR · AR · WebXR, device-agnostic.
- Multiplayer / Realtime Web WebRTC, sync, signaling.
- Full-stack Craft Client to server, end to end.
- AI Orchestration Multi-agent systems, Generator–Evaluator.
- Creative Tech Installations, media art, custom tools.
How I work.
I cross between people and technology, between art and code, between concept and craft. I find joy in weaving scattered pieces into a single coherent experience — and I like to build them through, end to end, with my own hands.
What I want to do is one thing: to cross between people and technology, art and code, concept and craft — and weave the scattered into a single experience.