[ about ]

Between
people & tech.

Sixteen years across software, exhibitions, web services and XR — now a technical director, weaving people, art and code into one experience.

001 / who

Who I am.

A 16-year technician — I started as a junior engineer and grew through to CTO. Software, exhibition content, web services, XR — I have made all of them. I make media art on the side. Today I work as a Technical Director.

Not a Creative Director, not an Art Director — a Technical one. The person who makes things actually run.

002 / what i can do

What I can do.

  • Real-time Graphics Real-time 3D, shaders, performance.
  • XR / Spatial VR · AR · WebXR, device-agnostic.
  • Multiplayer / Realtime Web WebRTC, sync, signaling.
  • Full-stack Craft Client to server, end to end.
  • AI Orchestration Multi-agent systems, Generator–Evaluator.
  • Creative Tech Installations, media art, custom tools.
003 / how i work

How I work.

I cross between people and technology, between art and code, between concept and craft. I find joy in weaving scattered pieces into a single coherent experience — and I like to build them through, end to end, with my own hands.

What I want to do is one thing: to cross between people and technology, art and code, concept and craft — and weave the scattered into a single experience.